Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz G

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.

Flashman in the Great Game: From the Flashman Papers 1856-1858 Quiz | Eight Week Quiz G

This set of Lesson Plans consists of approximately 96 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Flashman in the Great Game: From the Flashman Papers 1856-1858 Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 13.

Multiple Choice Questions

1. Why do the British allow Ignatieff free?
(a) To avoid a diplomatic incidet.
(b) He would make a good spy.
(c) So he can report back to Russia.
(d) He has done nothing wrong.

2. What is Campbell's rank in the Britiah army?
(a) General.
(b) Major.
(c) Private.
(d) Sergeant.

3. Who does Flashman say that he greets as an old comrade in arms?
(a) Ignatieff.
(b) Morrison.
(c) Elspeth.
(d) Ellenborough.

4. What does Flashman think has compromised his secret mission?
(a) Ignatieff's arrival.
(b) His retirement.
(c) His flirting with Miss Nightingale.
(d) His aloof attitude.

5. What is a badmash?
(a) A tax evader.
(b) An interrogator.
(c) A scoundrel.
(d) A politician.

Short Answer Questions

1. What kind of attack does Flashman realize they cannot survive a repeat of?

2. In what language does Lakshmibai read the petition?

3. Why does Flashman decide to shoot the man in the groin?

4. Who arrives to offer safe passage?

5. What country does Flashman discuss with Scud East?

(see the answer key)

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