Flashman at the Charge Fun Activities

This set of Lesson Plans consists of approximately 142 pages of tests, essay questions, lessons, and other teaching materials.
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The 20 enjoyable, interactive classroom activities that are included will help your students understand the text in amusing ways. Fun Classroom Activities include group projects, games, critical thinking activities, brainstorming sessions, writing poems, drawing or sketching, and more that will allow your students to interact with each other, be creative, and ultimately grasp key concepts from the text by "doing" rather than simply studying.

1. Acting Out A Scene

Break the students into groups of 3 or 4. Have them pick a scene from the first three chapters to act out. Have them videotape the scene and show them in class.

2. Write Your Own Article

History is written in the eye of the beholder. Research one of the battles that Flashman describes in Flashman at the Charge using real historical sources. Using 3 to 4 sources, write your own newspaper article on the same battle as if you were reporting it to the masses...

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