Comics and Sequential Art Test | Final Test - Medium

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This test consists of 5 multiple choice questions, 5 short answer questions, and 10 short essay questions.

Multiple Choice Questions

1. What does Chapter 6 focus on?
(a) Writing.
(b) Graphic imagery.
(c) Art styles.
(d) Character development.

2. What is often predetermined by the nature of the story?
(a) Humorous or realistic style.
(b) Graphic or illustrative style.
(c) Surrealist or Dada style.
(d) Linear or algebraic style.

3. In what time frame did comics assume the typical reader was a "10-year old from Iowa"?
(a) 1940s to early 1960s.
(b) Early 1940s to late 1970s.
(c) Early 1930s to late 1960s.
(d) 1950s to 1960s.

4. What can give insight into a character's lifestyle and allow sociological observations?
(a) Gesture and time.
(b) Posture and gesture.
(c) Posture and observation.
(d) Posture and thought.

5. In what vocabulary are body and gestures and postures stored?
(a) Non-verbal vocabulary.
(b) Auditory vocabulary.
(c) Syntactic vocabulary.
(d) Morphological vocabulary.

Short Answer Questions

1. What kind of judgments do people make about faces?

2. What determines how successfully the commonality of the human body is conveyed?

3. What kinds of tasks are by nature, sequential?

4. What are gestures "almost idiomatic" to?

5. A comic artist's work must be reproducible by whose specifications?

Short Essay Questions

1. How does the "blue line" method work?

2. How can posture and gesture give insight into a character's lifestyle and allow sociological observations?

3. Why do entertainment comics deny to the readers/viewers much of the freedom they would enjoy in pure prose?

4. Why do purely instructional comics often use humor?

5. Why do people make important daily judgments about faces?

6. Why does Eisner reproduce several pages from his graphic novel To the Heart of the Storm along with a close-up pencil dummy page?

7. Why is writing for comics most closely related to playwriting?

8. Give a brief synopsis of Chapter 7.

9. Which works are generally entertainment-oriented, and why?

10. Give a brief synopsis of Chapter 6.

(see the answer keys)

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