About Pentominoes and about this Story, About the Artwork: A Challenge to the Reader, and Chapter One
1. What is the purpose of the book "Chasing Vermeer"?
(a) To test intelligence.
(b) Just to entertain.
(c) To persuade children to stay away from a life of crime.
(d) To teach young people in a fun way.
2. What are two topics that the reader learns about in "Chasing Vermeer"?
(a) History and medicine.
(b) Science and Music.
(c) Art and computers.
(d) Music and biology.
3. What is are pentominoes?
(a) A circus.
(b) A place where bad children are kept.
(c) Geometric shapes.
(d) A place when dogs are trained.
4. What is significant about the number twelve in the story?
(a) There are twelve major events.
(b) It takes twelve geometric shapes to create rectangles.
(c) There are twelve major characters.
(d) The book can be logically divided into twelve story lines.
5. What is the purpose of pentominoes?
(a) To imitate something else.
(b) To teach by the use of mime.
(c) To enable the study of the world in a geometric way.
(d) To make something that is simple become very complex.
This section contains 5,126 words
(approx. 18 pages at 300 words per page)