The 20 enjoyable, interactive classroom activities that are included will help your students understand the text in amusing ways. Fun Classroom Activities include group projects, games, critical thinking activities, brainstorming sessions, writing poems, drawing or sketching, and more that will allow your students to interact with each other, be creative, and ultimately grasp key concepts from the text by "doing" rather than simply studying.
1. Short Story
Research life in 1920s England and compose a short story that is set during that time.
2. Time Line
Create time lines, mapping out important events in three of the stories in "Carry On, Jeeves". Illustrate (with a photo, clipping, drawing, etc.) each point you add to the time line.
3. Alternate Ending/Epilogue
Have students rewrite the end of one of the stories in "Carry On, Jeeves" so that it concludes differently, or, write an epilogue which further explains what happens after the end...
This section contains 880 words
(approx. 3 pages at 300 words per page)