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THE GIST: PLAY NICE

About 2 pages (530 words)

The Boston Globe, September 22nd, 2002

Video games tend to allow players to indulge their fantasies (often homicidal), base desires, and thirst for dominance. But what about a game that attempts to teach the value of hard work, social relationships, and above all, the benefit of being nice? In the era of Grand Theft Auto 3,could a game like this possibly be any fun? Nintendo thinks so. Hence the game maker's new high-concept creation for the Game Cube this fall, Animal Crossing. It's a title, according to Nintendo, "with no conflict, no enemies and no ending." And Nintendo isn't kidding. This game seems to have no point whatsoever,...

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Eddie Medina, Globe Correspondent il0,5l,1p,1l,4p,1l,4p6,1l,4p,1l,3p6,1l,3p,1l,1p6,1l. The Boston Globe, September 22nd, 2002. THE GIST: PLAY NICE. Content provided by HighBeam Research.

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