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Into the real world

About 4 pages (1,080 words)

E.learning Age, May 1st, 2007

It is time for e-learning to enter the reality world. No, this is not an article calling for an online Big Brother and Second Life, it is about pushing e-learning in to the real world.

E-learning needs to focus more on mirroring the environments we live and work in, and should be challenge, challenge, challenge. So let's stop developing the flash rubbish that has plagued the elearning industry for a long time, and focus on what we really need to do - drive e-learning into the future.

It's not rocket science

There is no rocket science involved in developing effective e-learning solutions, we...

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Fitzpatrick, Patrick. E.learning Age, May 1st, 2007. Into the real world. Content provided by HighBeam Research.



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