Evening Standard - London, July 31st, 2000
GAMES producers may be in charge of getting the likes of Lara Croft or Pokmon into the perfect onscreen adventure, but it doesn't mean they spend every day climbing walls, racing through tunnels or shooting monsters. When producers aren't saving the world, they're managing budgets, organising schedules and liaising with members of their production team. It is their job to lead the project - which may last up to two years - and, while this often only involves a team of 10 people at the start, as many as 60 can be working on it by the end. However, there is generally only one producer per game p...
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