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Essay | Trickery and Deception in Ender's Game

This student essay consists of approximately 4 pages of analysis of Trickery and Deception in Ender's Game.
This section contains 1,013 words
(approx. 4 pages at 300 words per page)
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Trickery and Deception in Ender's Game

Summary: Ender's Game revolves around the lives of children and their contrasting relationships with the adults around them. It seems from the beginning that the adults are trying to manipulate the children, but that isn't always the case.
Deception can involve being tricked by others, or tricking one's self. In Card's novel, trickery and false promises are parts of both games and deadly conflicts. Discuss the ways that deception is figured in the novel.

Deception-the act of deceiving; state of being deceived; artifice practiced; fraud; double-dealing; to mislead the mind of; to impose on; to delude; fraud; guile; cunning (Webster Dictionary). Deception is universal and serves many purposes. Deception can be used to hurt or protect, depending on the motives of the deceptor. In Orson Scott Card's novel, Ender's Game, deception plays many roles. The main use of deception is the adults versus the children. Early on in the novel it is indicated that Ender already realizes adults lie when the subject of the monitor being removed is discussed. The adults are also deceptive when they remove the monitor and allow Ender...

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This section contains 1,013 words
(approx. 4 pages at 300 words per page)
Purchase our Student Essay on Trickery and Deception in Ender's Game
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