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Games for Hallow-e'en eBook

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Mary E. Blain

WATER EXPERIMENT

A laughable experiment consists in filling mouth with water and walking around house or block without swallowing or spilling a drop.  First person of opposite sex you meet is your fate.  A clever hostess will send two unsuspecting lovers by different doors; they are sure to meet, and not unfrequently settle matters then and there.

THE DREAMER

If a maid wishes to know whom she is to marry, if a man of wealth, tradesman, or traveler, let her, on All-Hallow-e’en, take a walnut, hazelnut, and nutmeg; grate and mix them with butter and sugar into pills, and take when she goes to bed; and then, if her fortune be to marry a rich man, her sleep will be filled with gold dreams; if a tradesman, she will dream of odd noises and tumults; if a traveler, there will be thunder and lightning to disturb her.

CELLAR STAIRS

Cellar-stairs’ test is where girl boldly goes downstairs backward, holding a mirror, and trying to catch in it the features of him who is to be her mate.

AROUND THE WALNUT TREE

Of all Hallow-e’en spells and charms associated with nuts, the following is one of the oldest:  If a young man or woman goes at midnight on Hallow-e’en to a walnut tree and walks around three times, crying out each time, “Let him (her) that is to be my true love bring me some walnuts,” future wife or husband will be seen in tree gathering nuts.

DUCKING FOR APPLES

Into one tub half filled with water are placed apples to the stems of which are tied bits of paper containing the names of the boys present at the party, while across the room is a similar tub in which the names of the girls are placed.  With hands tied behind them the young folks endeavor to extricate the apples with their teeth, and it is alleged that the name appearing upon the slip fastened to the apple is the patronymic of the future helpmeet of the one securing the fruit from the receptacle.

GAME OF FATE

Guests take part, seated in a circle.  Three Fates are chosen, one of whom whispers to each person in turn name of his (her) future sweetheart.  Second Fate follows, whispering to each where he (she) will next meet his (her) sweetheart; as, “You will meet on a load of hay,” or, “at a picnic,” or, “at church,” or, “on the river,” etc.  The third Fate reveals the future; as, “You will marry him (her) next Christmas,” or, “You will be separated many years by a quarrel, but will finally marry,” or, “Neither of you will ever marry,” etc.  Each guest must remember what is said by the Fates; then each in turn repeats aloud what has been told him (her).  For example, “My future sweetheart’s name is Obednego; I shall meet him next Wednesday on the Moonlight Excursion, and we shall be married in a week.”

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Games for Hallow-e'en from Project Gutenberg. Public domain.

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