School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

One crook-neck summer squash, a short stick, a piece of twine and a strawberry basket are needed for each team in this race.  The strawberry basket, containing the squash with its neck projecting over the edge, is placed on the distance line.  A slip noose is made in one end of the twine.  The other end is tied to the end of the stick.  This fish pole arrangement of twine and stick is handed to the first man on each team.  At the signal to go he runs forward to the distance line and proceeds to fish for the squash in the basket by slipping the noose of string over its neck.  He is not allowed to touch the string or squash with his hand in his effort to do this.  He must use his stick as a fish pole.  When he has succeeded in capturing the squash, he picks up the basket and carries the squash swinging from the end of his fish pole to the next player on his team.  The second player, upon receiving the squash, the fish pole, and the basket, runs forward, slipping the noose off the squash.  He places the squash in the basket on the distance line and proceeds to fish for it as did the preceding player.  Each player does this in turn.

Poison Club

Small logs of stove length, flat on one end, are lined up between the base and distance lines in front of each team.  There should be at least five of these for each team and they should not be placed more than three feet apart, set on their flat end in a straight line.

At the signal to go the first member of each team hops forward across the distance line, hopping to the right of the first club, to the left of the second, to the right of the third and so on in and out until he has cleared all the clubs.  He then completes the distance, hopping to the distance line.  From there he may run back and tag off the next member on his team.  Should he knock over any of the clubs, he must stop and set it up without touching more than one foot to the ground, before he can proceed to the next club.  The race ends when the last individual runs across the base line.

Club Change

Two small circles are drawn on the base line opposite each team.  Three short logs similar to those in the preceding game are balanced on end in the right hand circle opposite each team.  At the signal to go the first player runs forward, picks up the logs, one at a time, and changes them to the empty circle.  When he has changed all three logs, he can then return and tag off the next player on his team.  The second player runs forward and proceeds to change the three logs back to their original circle.  So each player changes the three logs from the full to the empty circle.  When the last player, after having accomplished this, crosses the base line, the race ends.

Fan and Bag Race

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School, Church, and Home Games from Project Gutenberg. Public domain.