School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.
calls, “Second,” and so on until it has been found by all in the aisle.  If there are six aisles in the room, the occupants of the first six seats in the aisle seeking the hidden object determine which aisle leaves the room next.  For illustration,—­if the pupil in the second seat is the first one to find the object, then the second aisle of the room will be the one to leave the room for the next hunt.  Likewise if the pupil of the third seat is the first to find the object, the third aisle will be the one which next has the privilege of enjoying the hunt.  If there are more pupils in the aisle than there are aisles in the room, the pupils in the last seats do not count.

New Orleans

The pupils of the room are divided into two groups.  One side decides upon some action it will represent, such as sawing wood, washing clothes, etc., and thereupon represents the action.  The other group has five chances to guess what the first group is trying to represent.  Failing to do this, they must forfeit one of their players to the second group and the same side again represents an action.

When a group presents an action to the others, the following dialogue takes place: 

  First Group:  Here we come. 
  Second Group:  Where from? 
  First Group:  New Orleans. 
  Second Group:  What’s your trade? 
  First Group:  Lemonade. 
  Second Group:  How is it made?

The first group then represents the action.

Birds Fly

This is an attention game.  The teacher stands before the class and instructs them that if she mentions some bird or object which flies and raises her arms sideward, imitating the flapping of the wings of a bird, the pupils are to follow her example.  But if she mentions some animal or some object which does not fly, she may raise her arms sideward and upward, imitating the flying position, but the pupils are not to follow her example.  If they are caught doing so, they must take their seats.  For example,—­the teacher says, “Owls fly”.  Thereupon she and all the children raise their arms sideward and upward.  She says, “Bats fly” and raises her arms.  She next says, “Lions fly” and raises her arms, thereupon the pupils are supposed to keep their arms at their sides.

Music Rush

A march is played on the piano and the children march from their seats in single file around the room.  As soon as the music stops, all rush to get into their seats.  The last one in, must remain in his seat during the second trial.  If there is no piano in the room, drumming on the top of a desk will do as well.

Change Seat Relay

The teacher claps her hands.  This is the signal for all to shift one seat back.  The one in the rear seat runs forward and sits in the front seat.  The first aisle to become properly seated wins one point.  Again the hands are clapped and the pupils shift one seat back, and the one then at the rear runs forward and takes the front seat and so the game continues until all have run forward from the back seat to the front.  The aisle scoring the largest number of points wins.

Project Gutenberg
School, Church, and Home Games from Project Gutenberg. Public domain.
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