School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

A sheet of newspaper or any other kind of paper can be used for this game.  The accomplice is sent from the room.  The one performing the trick then holds the paper in front of the face of one of the individuals in the room.  Returning to his seat, the accomplice is called into the room and handed the sheet of paper.  The accomplice then studies the paper carefully and announces to the group whose photograph he sees thereupon.

The Trick—­The one who takes the impression of the individual assumes the same sitting position that the individual photographed has assumed, thus portraying to the one who left the room whose photograph is on the blank paper.

Magic Answers

An accomplice is sent from the room.  Those remaining in the room determine upon some object, this object to be recognized by the accomplice.  When the object has been selected, the accomplice is called back.  The one who is to deal with the accomplice asks if several objects in the room are the thing which has been suggested.  The accomplice answers, “No,” but answers correctly when the object selected is mentioned.

The Trick—­The one asking the questions of the accomplice names some black object immediately preceding the object which is the correct one, thus giving the clue.

Clairvoyant

The one who plays this trick must have an accomplice.  The accomplice is sent from the room.  It is announced that the accomplice will name the person pointed to.  The demonstrator points at an individual and the accomplice on the outside of the room gives the name of the individual pointed at.

The Trick—­The accomplice knows that the one last speaking before he left the room will be the one pointed at by the demonstrator.  In pointing at an individual, the one doing the pointing asks of the accomplice, “Does the spirit move?” The one on the outside answers, if he knows who is being pointed at, “It does.”  The first speaker then says, “Whom am I pointing at?” The accomplice then gives the individual’s name.

Scissors Crossed

A simple catch game.  The group is seated in a circle.  It is best to have two of the company know how to play the game.  One of these hands a closed pair of scissors to the other, who takes it and says, “I received these scissors uncrossed and give them crossed” (opening the scissors as he says, “and give them crossed").  He passes them to the player on his left, who should say, “I received these scissors crossed and give them crossed”—­(if they are left open; if closed, “uncrossed").  If the players do not know the game, they will cross and uncross the scissors in an attempt to pass them correctly.  Each one is given a turn and the game continues until some bright player notices that the scissors are called “crossed” when they are open and “uncrossed” when they are closed, and that the player who started the game crossed his feet if the scissors were crossed and, if not, his feet were uncrossed.  Thus, the object of the game is to change the words and the position of the feet in accordance with the position of the scissors.

Copyrights
Project Gutenberg
School, Church, and Home Games from Project Gutenberg. Public domain.