School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

Half of the group leaves the room while the others decide upon a verb.  The group which left the room is then called back and tries to guess the verb from the clues which are given by those who determined the verb.  These clues are given in the form of sentences containing words rhyming with the verb.  Should the group which is to guess think they have found the right verb, they retire from the room without stating it and returning act out the verb.  If they have been successful in guessing the verb, then the other group is given an opportunity to guess a verb in the same manner.

Fruit Basket

The group is seated in a circle and counted off in 4’s.  The number 1’s are given the name of oranges, number 2’s lemons, number 3’s bananas, number 4’s apples.  One of the individuals is selected to be “It”.  He takes his place in the centre of the group and one chair is taken out of the circle, leaving one less chair than there are players.  “It” then calls the name of two fruits, for example, oranges and lemons.  Thereupon all of the oranges must exchange places with all of the lemons and “It” endeavors to capture one of the seats.  Succeeding, the one left without a seat is “It” and calls two other kinds of fruit.  These two must change places and “It” endeavors to capture a seat.  Should “It” say “Fruit basket”, instead of naming two fruits, all must change seats.

Exchange

The group is arranged in seats around the room.  “It” takes a place in the centre.  All of the players are given a different number.  “It” is blindfolded.  The game is started by “It” calling two numbers.  Thereupon the numbers called must change seats.  “It” tries to either tag one of the players seeking to change seats or occupy one of the vacant seats, in which case the one without a chair becomes “It”.

Barnyard Chorus

Each player in the group is given some barnyard noise to represent.  The leader takes his place in the centre of the room.  If he holds up his left hand, all is quiet; if he holds up his right hand, they all imitate their various noises in concert.  Should one of the players make a noise while the leader is holding up his left hand, that player must stand up before his chair and imitate the noise he has been given to imitate, until some member of the group can guess what the noise is supposed to represent.

Donkey Solo

This is a good game to follow immediately after the Barnyard Chorus.  The leader announces that he is to whisper to each member of the group the name of some animal that is to be imitated by that member in chorus with the others.  He then goes about and whispers in the ear of every member of the group that he is to keep perfectly quiet, excepting to one individual to whom he suggests that he is to imitate the braying of a donkey.  He then takes his position in the centre of the group and instructs the players to give as much volume to their imitation as possible.  He gives the signal to start.  Naturally, all are quiet except the poor donkey who brays his solo, to the amusement of the other members of the group.

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School, Church, and Home Games from Project Gutenberg. Public domain.