School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

School, Church, and Home Games eBook

This eBook from the Gutenberg Project consists of approximately 156 pages of information about School, Church, and Home Games.

These games have been selected for the use of small family groups.  In many of them parents and children will find an opportunity for entertainment during the long winter evenings in the home.

Twenty Questions

This is a quiet, entertaining and instructive game.  One member of the family is given the privilege of thinking of some specific object anywhere in the universe.  The others endeavor to guess what that object is and are only allowed to ask twenty questions in doing so.  The one who thinks of the object to be guessed, only answers the questions asked by yes or no.  It is exceptional when the object is not guessed, no matter how difficult it may be, before the twenty questions have been asked.  Example,—­the King of Belgium is selected by the player.  The first question asked by another player is, “Is it in the animal kingdom?” This question is answered by “Yes”.

  Second question:  “Is it in a menagerie?”
  Answer:  “No.” 
  Third question:  “Is it a man?”
  Answer:  “Yes.” 
  Fourth question:  “Is it an historical character?”
  Answer:  “Yes.” 
  Fifth question:  “Is he an American?”
  Answer:  “No.”

And so the questions and answers continue.  Any one has the privilege of asking a question at any time.  The one who is thinking of the subject keeps a record of the number of questions asked.  If any one has guessed within twenty questions, he has the opportunity of thinking of the new object to be guessed.

You Know Me

One of the group is given the privilege of starting the game by assuming he is some well known character, and makes the statement, “I am the man who invented the lightning rod”.  The others of the group endeavor to guess who he is.  The one first guessing Benjamin Franklin is given the opportunity of continuing the game by assuming he is some other prominent character.

Come-She-Come

One member of the group is given the opportunity to select some object in plain sight in the room, to be guessed by the others.  That individual says, “Come she come”.  Another individual says, “What does she come by?” The first individual answers, “By the letter——­“, and gives the first letter of the name of the object he has selected to be guessed.  The others thereupon endeavor to guess what that object is.  The one succeeding determines the next object to be guessed.

Hide the Thimble

All of the group leave the room, except one, who hides somewhere about the room a thimble.  The others are then called back and endeavor to find it.  If the thimble is hidden in a very difficult place, the one who hid it can inform the searchers if they are “warm” or “cold”; “warm” indicating that they are near, “cold” that they are not seeking in the right place.

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School, Church, and Home Games from Project Gutenberg. Public domain.