The Blue Book of Chess eBook

Howard Staunton
This eBook from the Gutenberg Project consists of approximately 393 pages of information about The Blue Book of Chess.

The Blue Book of Chess eBook

Howard Staunton
This eBook from the Gutenberg Project consists of approximately 393 pages of information about The Blue Book of Chess.
10.  Kt. to Kt’s 5th.[B] 10.  Kt. to B’s 3d. 11.  K. to Q’s 3d.[C] 11.  Q. to R’s 4th. 12.  K. to B’s 3d. 12.  B. takes P. (ch.)[D] 13.  Q. Kt. takes B. 13.  Q. to B’s 4th. (ch.) 14.  K. to Kt’s 3d. 14.  Q. to Kt’s 3d. (ch.) 15.  B. to Kt’s 5th. 15.  B. takes Kt. 16.  Q. takes B. 16.  R. takes Kt. 17.  Q. to B’s 6th. 17.  Q. to R’s 4th. 18.  P. to B’s 3d. 18.  R. to Q’s 3d. 19.  Q. to B’s 4th. 19.  P. to Kt’s 4th. 20.  K to B’s 2d. 20.  Resigns.[E]

[Footnote A:  The ingenious attack instituted hereby was invented by Zukertort.]

[Footnote B:  10.  P. takes B., Kt. to B’s 3d!; 11.  Q. takes R. (ch.), obtains three pieces for the Q., but loses the game.  Q. to K’s sq., here or on the following move, offers the only defence.]

[Footnote C:  Zukertort’s analysis, which filled pages and pages of the Neue Berliner Schachzeitung, considered every conceivable move of White’s down to P. to Q. R’s 3d, but this one, upon which, in conjunction with the following K. move, Steinitz rested his gambit. 11.  P. to B’s 3d has been refuted in an elaborate analysis by Mr. Walter Penn Shipley, of Philadelphia.]

[Footnote D:  Black wins here by,

12. ... 12.  P. to Q. R’s 3d. 13.  K. to Kt’s 3d. 13.  P. takes Kt. 14.  P. to B’s 3d. 14.  R. takes P.! 15.  P. takes R. 15.  Q. to Q’s 4th. (ch.) 16.  K. to B’s 2d. 16.  B. to B’s 4th. (ch.) 17.  K. to Q’s 2d. 17.  B. to Kt’s 5th. (ch.) 18.  K. to K’s 2d. 18.  Kt. to Kt’s 5th.!

as played by Messrs. Honegger and Raubitscheck in a consultation game against Steinitz at the Metropolitan Chess Club, 1897.  If, instead of K. to Kt’s 3d, 13.  Kt. takes P. Black wins by R. takes P.!.]

[Footnote E:  White has brought his K. into safety and will remain a piece ahead.  Had Black, instead of his last move, pinned the B., the game would have proceeded as follows: 

19. ... 19.  R. to Kt’s 3d. 20.  P. to Q. R’s 4th. 20.  P. to Q. R’s 3d. 21.  B. takes P. 21.  R. takes P. 22.  K. to B’s 2d. 22.  P. takes B. 23.  P. takes P. 23.  Q. takes P. 24.  B. takes P. (ch.) and wins.]

CHAPTER VII.

ENDINGS OF GAMES

To play with correctness and skill the ends of games, is an important but a very rare accomplishment, except among the very best players.  In order to assist the learner as much as possible in this branch of the game, we present a number of end positions, with the proper play necessary in each case.  Our selection of positions is necessarily very limited; but those we give will serve to show the careful play that is requisite even when the stronger party feels sure of success, and the danger of defeat if he suffer his vigilance to be relaxed for a moment.

Copyrights
Project Gutenberg
The Blue Book of Chess from Project Gutenberg. Public domain.