1. Three-legged swimming. 2. Tug of War. 3. Bobbing for Corks. 4. Plunging through hoops for height or distance. 5. Diving for objects. 6. Egg Race; holding the egg in a spoon either in the mouth or hand. 7. Tag games. 8. Potato race; using corks instead of potatoes. 9. Candle race; candles are lighted and must be kept lighted. 10. Various land games may be adapted for water use, such as ball passing (using a water polo ball), relay race, etc.
Water Basket Ball
Two peach baskets, or rope baskets, or two iron rings are hung upon poles five feet above the water and forty feet apart. The game is played similarly to basket ball, except that the players are allowed to advance with the ball. Tackling and ducking are fouls and penalized by allowing a free throw for goal from a point fifteen feet away. There is no out of bounds, and a basket may be thrown from any place in the water. A field goal counts two points, and a goal from a foul one point.
The outfit required is a tennis ball, a broom stick and four rafts— one large and three small. The batsman and catcher stand on the big raft. On a small raft, ten yards away, stands the pitcher and the other two rafts are placed at easy swimming distance for bases. In striking, everything counts—bunt, swat or foul tip. The moment bat and ball come in contact the batsman starts for first base. There are five men on a side. Lots of fun. Avoid remaining in fresh water too long as it has a tendency to weaken vitality.
Old Clothes Race
The contestants are dressed in a full suit of old clothes. At the word “go” they dive into the water and swim to a float placed at a certain distance away, undress and return. This is a very funny race.
Two boats manned by four boys each. One boy is the spearman and is armed with a light pole about eight or ten feet long, having a soft pad of rags, or better yet, of water-proof canvas duck to keep it from getting wet and soggy. If a flat-bottom boat is used, the spearman stands on one of the end seats. A quarter-deck or raised platform should be built on an ordinary boat or canoe. The battle is fought in rounds and by points. If you put your opponent back into the boat with one foot it counts you 5; two feet, 10. If he loses his spear you count 5 (except when he is put overboard). If you put him down on one knee on the “fighting deck,” you count 5; two knees, 10. If you put him overboard it counts 25. One hundred points is a round. A battle is for one or more rounds as agreed upon. It is forbidden to strike below the belt. The umpire may dock for fouls.
Any number of canoes or boats may engage in this water game. A rubber football is used. The game is to tag the other canoe or boat by throwing this into it. The rules are as in ordinary cross tag.