My Book of Indoor Games eBook

This eBook from the Gutenberg Project consists of approximately 138 pages of information about My Book of Indoor Games.

My Book of Indoor Games eBook

This eBook from the Gutenberg Project consists of approximately 138 pages of information about My Book of Indoor Games.

The next player turns to her right-hand neighbor, saying:  “Good morning, pretty lady, always pretty; I, a pretty lady, always pretty, come from that pretty lady, always pretty” (here she points to the last speaker), “to tell you that she owns an eagle with a golden beak and silver claws.”

The next girl continues the story word for word, adding “a rare skin.”  The next adds “diamond eyes,” and the next “purple feathers.”  If there are a great number of children, other charms must be added to the eagle, but each child must say the whole of the story, and for each mistake made she receives a paper horn, which must be stuck somewhere about the head.  At the end of the game a forfeit must be paid for each of these horns.

* * * * *

Birds fly

This is a very simple game.  Each player places a finger on the table, which he must-raise whenever the conductor of the game says:  “Birds fly,” “Pigeons fly,” or any other winged creates “fly.”

If he names any creature without wings, such as “Pigs fly,” and any player thoughtlessly raises his finger, that player must pay a forfeit, as he must also do if he omits to raise his finger when a winged creature is named.

* * * * *

I SAY STOOP

Teacher says to the class:  “I say stoop.”

Upon the word stoop all the children must stoop.  If they do not they must be seated.  The teacher must say “I say stand.”  The children must stand.  If they do not they must be seated.

This game will cause the children to think quickly, and to act quickly.

The teacher can say:  “I say fold the hands behind the back.

“I say take a deep breath of air.”

“I say hands on hips.”

“I say raise the arms over the head.”

Anything else may be substituted; those who are slow to act and think must be seated.

The one who remains standing the longest wins.

* * * * *

FLAG RACE

Players seated at desks.  Rows need not be full, but there must be same number in each row.  Choose a player to stand in front of each row to hold the flag, and another to stand at the rear of each row.  At the signal the rear player of each row rises, runs to the front, takes the flag from the one holding it, carries it to the one standing at the rear, and takes his seat.  As soon as he is seated the next player goes and takes the flag back to the player in front.  This continues till all have run.  Be sure that no team has an unfair advantage because of the positions taken by the flag holders.

* * * * *

SQUIRREL AND NUT

Players all seated, but one, heads on desks and eyes covered, one hand open on desk with palm up.  The odd player is a squirrel and passes up and down between the rows and puts a nut in the hand of some player....  This one rises and chases the squirrel.  If the squirrel is caught before he can reach his own seat, the one who caught him becomes squirrel; if the squirrel is not caught, he can be squirrel again.

Copyrights
Project Gutenberg
My Book of Indoor Games from Project Gutenberg. Public domain.