Andre Norton | Critical Essay by Charlotte W. Draper

This literature criticism consists of approximately 1 page of analysis & critique of Andre Norton.
This section contains 250 words
(approx. 1 page at 300 words per page)
Buy the Critical Essay by Charlotte W. Draper

[Andre Norton] acknowledges that she has used the war game Dungeons and Dragons as the context for [Quag Keep]. Seven wayfarers, haunted by the memory of another world, are bound by a "geas"—an uncanny compulsion to seek out an alien force which menaces the precarious balance between Law and Chaos in their own world. The travelers wear bracelets of dice which warn them of new skirmishes with the agents of Chaos. When the companions arrive at Quag Keep, stronghold of the summoning power, they recognize the source of the spell: "[Y]ou aren't real, don't you understand that? I'm the game master." Chance is double-edged, however, and the Seven exert their own power over him. The landscape and its creatures—including some familiar inhabitants of Tolkien's Middle Earth—are cleverly devised and integrated. Skillful exposition in the first two chapters...

(read more)

This section contains 250 words
(approx. 1 page at 300 words per page)
Buy the Critical Essay by Charlotte W. Draper
Copyrights
Literature Criticism Series
Critical Essay by Charlotte W. Draper from Literature Criticism Series. ©2005-2006 Thomson Gale, a part of the Thomson Corporation. All rights reserved.
Follow Us on Facebook