Everything you need to understand or teach Neuromancer by William Gibson.
Neuromancer tells the story of a team of criminal experts performing a mission of computer subterfuge against a background of high technology and violent crime. Much of the novel takes place in cyberspace, a computer-created reality.
The first parts of the novel deal with the assembly of the team, Armitage as leader, Molly as hired muscle, Case as computer and cyberspace expert and Peter Riviera to perform the human manipulations which require subtlety...
Neuromancer Lesson Plans contain 112 pages of teaching material, including: