Everything you need to understand or teach Neuromancer by William Gibson.
Neuromancer tells the story of a team of criminal experts performing a mission of computer subterfuge against a background of high technology and violent crime. Much of the novel takes place in cyberspace, a computer-created reality.
The first parts of the novel deal with the assembly of the team, Armitage as leader, Molly as hired muscle, Case as computer and cyberspace expert and Peter Riviera to perform the human manipulations which require subtlety as opposed to intimidation. Armitage is an ex-military soldier, while the remaining team members are steeped in drug use and histories of violent criminal behavior. Molly and Riviera are both highly modified individuals, bearing extensive artificial implants and body modifications.
An early, smaller job performed by Molly and Case allows the team to acquire the ROM construct - the recorded personality and intelligence - of McCoy Pauley, a noted and deceased cyberspace operator. It also allows Molly... View more of the Neuromancer Summary
Neuromancer Lesson Plans contain 112 pages of teaching material, including: