| FlyFF | |
|---|---|
| Developer(s) | AeonSoft |
| Publisher(s) | Numerous independent companies |
| Released | August 2004 |
| Genre | MMORPG |
| Mode(s) | Multiplayer |
| Ratings | E |
| Platform(s) | Microsoft Windows |
| Media | Download |
| System requirements | DirectX 9.0 or later required; Pentium III 800 MHz or equiv. CPU required, Core two duo 1 GHz CPU or equiv. recommended; 256MB RAM required, 512MB RAM recommended; NVIDIA Geforce2 MX 200 graphics card or equiv. required, NVIDIA Geforce3 Ti 200 graphics card or equiv. recommended; 56k Internet access required, broadband recommended; sound card recommended. |
| Input methods | Keyboard, mouse. No joystick support. |
Flyff, short for Fly For Fun, is a free MMORPG made by the Korean company Aeonsoft, a subsidiary of GALA Incorporated.[1] The game features a free-form flying system which allows players to fly around the world on such things as flying boards and broomsticks and fight airborne enemies. It also offers a player vs. player combat system on a specified server along with 120 levels of character progression. The game features a soundtrack composed by soundTeMP.[2]
Flyff received an award from South Korea's Ministry of Culture in June 2004.[3]
Flyff is currently in its tenth (10th) version.
Contents |
Pets
Cash-Shop
These pets are purchased with real money through Gpotato, the Gpotato currency.
The function of these pets are to follow the player around and pick up any nearby monster drops.
There are many different kinds of pets such as Baby Aibatt, Baby Lawolf, Baby Leyena, Doggy Pet, Kitty Pet, Baby Cobra, Soccerball Angel, Cute Hamburger, Baby Iguana, Baby Turtle,Baby Pig,and a Baby Dragon, with Baby Dragon being the newest addition.
V9 pets
With the release of version 9 new pets can be hatched from eggs found in game randomly from monsters when the player is level 20 or above. The higher level of the player and the monster the better the chance of an egg dropping. The closer level the character to the monster, the better chance of finding an egg, this goes for any item. The pets will aid the player in battles by providing stat boosts. Pets lose hit points from being out, and must be fed "pet feed" to be kept alive. Pet feed can be made from "pulverizing" quest item monster drops by taking them to the "pet tamer" NPC and selecting the feed bag option.
In addition to losing health when not fed, pets "lose lives" if summoned when the player is killed. If the pet loses all their lives , that is, when they have 0 lives and cannot lose any more life, they will be dead as if they were not fed. If this happens, it will remain in the player's inventory until deleted. Pets have five ranks, which affect the stat boosts they contribute. Rank S is the highest rank a pet can have, at which point they will be at their full form. There are seven different pet classes.
The only way to give a pet additional lives is to buy a cash shop item named Pet energy.
Eggs may hatch into White Tigers, Barbari Lions, Rabbits, Old Foxes, Dragons, Griffins and Unicorns. The kind of pet that results is chosen at random.
Tigers add Strength
Lions add Stamina
Rabbits add Dexterity
Foxes add Intelligence
Dragons add Attack Damage
Griffins add Defense
Unicorns add Hit Points
PvP
The two forms of player versus player combat available in Flyff are dueling and PK.
V9 Dueling Update
Before version nine, dueling was restricted to a dueling arena behind the town hall of one of the primary cities in the game. As of the v9 update dueling is no longer restricted to the duel arena. Unlike previous versions, dueling in version nine doesn't kill characters, the loser simply assumes a submissive stance while the winner taunts the loser. To duel, a player alt+clicks another player, and then selects duel. After a short countdown, the duel begins and the players attack each other until one is declared a winner. Duel points, are awarded to the winner and points are subtracted from the loser. Through gaining points in duels, characters gain titles as a prefix to their names. The type and rank of the title is awarded in accordance to the player's class and the number of duel points a player has, respectively. The title appears next to the player's name (for example: "[Fighter] charactername" is the second rank title attainable by a Mercenary class player and [Mage] for magicians.)
PK
As of September 19th 2007 the player killing (PvP) option of the game was removed due to overly negative responses about version 9 updates. All servers but one are now back to PVE (non-pk). A separate server has been created devoted to player killing as a temporary measure, since more the previous system of PK could not be restored. The new server, demian has since become a double experience and double drop rate server. the player gains experience at double the normal rate, and thus players level faster. There has been much criticism among players in this server as green weapons [rare] weapons, are extremely scarce as they do not drop from monsters anymore and must be created, it has been confirmed by the GMs [game masters] that there is only a 2% success rate. A player experiement, detailed on the forums, has been carried out and it has been concluded that in order for a player to obtain a 50% chance of success, a player must spend at least 600 million penya going through all the upgrading processes. This has also been critizised as Green weapons in other servers are roughly 30million penya, much lower than the price to make them.
There is an anticipated rise in these prices as most players will not even attempt to create these weapons in all the servers, and will try to buy weapons obtained from earlier versions.
A player's name may attain one of three colors as a result of engaging (or not engaging) in PK: White Name, Pink Name and Red Name. White is the default color for a player's name, and is a result

